Access
Invite-only by design
No public matchmaking, no open registration, no strangers. A server exists for one group of friends, and its owner decides who's in.
// Private extraction co-op
Exfil is a private co-op raid platform you and your friends run on your own hardware. One installer, one invite code, one Play button.
Access
No public matchmaking, no open registration, no strangers. A server exists for one group of friends, and its owner decides who's in.
Upkeep
One installer, one Play button. The launcher, runtime, and mods keep themselves in sync with your host's server — nobody debugs version mismatches on raid night.
Integrity
Exfil never writes to your original game installation. It verifies it, then plays from its own independent copy. Uninstall Exfil and it's like it was never there.
One file. It installs the launcher per-user — no admin prompt, no runtimes to hunt down — and the launcher handles everything else: updates, verification, mods, all of it.
Status: final assembly
The installer is being finished right now. If your host already invited you, ask them for the current manual install — the download lands here the moment it ships.
Exfil is invite-only. Your host sends you two things: a link to this site and an invite code. No code, no account — that's the whole security model.
Download ExfilSetup.exe above and run it. It installs per-user and brings itself fully up to date on first launch. Nothing touches your game.
Enter your invite code in the launcher and choose a password. That is account creation — there's no signup form anywhere, including on this site.
The launcher finds your existing game installation, verifies it, then builds Exfil's own independent play copy — downloading the runtime and whatever mods your host's server requires. Your original install is never modified.
When everything verifies, Play lights up. From then on, updates happen automatically every time you open the launcher.
Yes. Exfil is a platform, not a game. It requires your own legitimate installation, which it verifies and then leaves untouched — all play happens in a separate, independent copy.
No. There are no public servers and no registration. Accounts exist only through invite codes redeemed in the launcher, issued personally by a server owner.
Automatically. On every launch the launcher checks the stable channel, updates itself, the runtime, and required mods, and verifies everything before Play unlocks. You never pick versions manually.
Talk to your host. Password resets are owner-issued codes — there's no email reset — and your host can see the server side of any problem.